Swords & Magick
Game Guide
Cover by Joshua McGaw
"Classic" Swords &
Magick
This is my first-ever attempt to design a
role-playing game. Swords & Magick is a fantasy
role-playing game (obviously) with a skill-based character creation that
allows for extremely versatile (and sometimes very strange) characters.
Despite the fact that I have often touted it as an "easy" game, it's not,
really. While it has less of a learning curve than some of the RPGs
out there, it's still rather complex. However, I think that the internal
consistency of the system and the ability for players to make rather complex
characters more than makes up for it.
Classic Swords &
Magick in *.pdf Format
Swords & Magic Revised
Inspired by my attempts to create Dungeon
ADVENTURE!,
I decided to create a much more simplified version of Swords &
Magick. The result is an even more streamlined system with
extremely free-form magic and skills that are more "player defined."
I tried to keep the original flavor of Swords & Magick
present in the Revised game, and I think I did reasonably well. That
is, despite striking down two Essence-using classes in the process.
Woops!
Swords & Magic
Revised in *.pdf Format
The Continent of Vindaluvia
My first complete attempt to create an entire
world netted this rather...interesting...continent. I'm really not
quite sure if Vindaluvia actually works or makes any kind of sense at all.
Still, if it is just a mess, it is a rather intruging one. Have a
look at it. See what you think.
The Continent of Vindaluvia
in *.pdf Format; The Maps of Vindaluvia in *.zip
Format
Swords and Magick
is Copyright © 1995-2002 by Geoff Bottone, all rights reserved.
Swords and Magic Revised
is Copyright © 2000-2002 by Geoff Bottone, all rights reserved.
The Continent of VindaluviaWorldbook
is
Copyright © 1999-2002 by Geoff Bottone, all rights reserved.
Cover artwork is Copyright
© 1998-2002 by Josh McGaw, and is used with permission.