Swords & Magick Game Guide
Cover by Joshua McGaw

"Classic" Swords & Magick

This is my first-ever attempt to design a role-playing game.  Swords & Magick is a fantasy role-playing game (obviously) with a skill-based character creation that allows for extremely versatile (and sometimes very strange) characters.  Despite the fact that I have often touted it as an "easy" game, it's not, really.  While it has less of a learning curve than some of the RPGs out there, it's still rather complex.  However, I think that the internal consistency of the system and the ability for players to make rather complex characters more than makes up for it.

Classic Swords & Magick in *.pdf Format


Swords & Magic Revised

Inspired by my attempts to create Dungeon ADVENTURE!, I decided to create a much more simplified version of Swords & Magick.  The result is an even more streamlined system with extremely free-form magic and skills that are more "player defined."  I tried to keep the original flavor of Swords & Magick present in the Revised game, and I think I did reasonably well.  That is, despite striking down two Essence-using classes in the process.  Woops!

Swords & Magic Revised in *.pdf Format


The Continent of Vindaluvia

My first complete attempt to create an entire world netted this rather...interesting...continent.  I'm really not quite sure if Vindaluvia actually works or makes any kind of sense at all.  Still, if it is just a mess, it is a rather intruging one.  Have a look at it.  See what you think.

The Continent of Vindaluvia in *.pdf Format; The Maps of Vindaluvia in *.zip Format



 
 

Swords and Magick is Copyright ©  1995-2002 by Geoff Bottone, all rights reserved.
Swords and Magic Revised is Copyright ©  2000-2002 by Geoff Bottone, all rights reserved.
The Continent of VindaluviaWorldbook is Copyright ©  1999-2002 by Geoff Bottone, all rights reserved.
Cover artwork is Copyright ©  1998-2002 by Josh McGaw, and is used with permission.